In this coding unit, students program a project that describes in detail a character in a story. This lesson plan is designed to help you teach characterization in a fun, visual, and engaging way through coding.


Learning Objectives

  • Use event blocks (like “when flag clicked”) to trigger a series of code.
  • Sequence at least 3 “say” blocks to start their story (by selecting a character).
  • Use motion blocks (like “glide to X Y“) to personalize their story.
  • Use wait blocks to construct a dialogue between two sprites.

Computer Science Topics Covered

  • Parallelism: The process of events happening at the same time, either independently or interdependently.
  • Debugging: The process of identifying and fixing error(s) in a program when it is not functioning as expected.
  • Control structures: Sections of code that order the direction or flow of how a program functions. The control structure in this lesson is focused on loops.

What is Your Character Thinking?

Make Your Character Move

Add a Teacher or a Friend

Add an Interesting Object


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