Students take an existing story and explore first and third person point of view.


Learning Objectives

  • Sequence “say” blocks to tell a story in the first-person or third-person.
  • Use event blocks (like “when flag clicked”) to trigger a series of code.
  • Use wait blocks to construct a dialogue between two sprites or think blocks to describe a new sprite.
  • Use motion blocks (like “glide to X Y“), sound effects, and animation to personalize their story.

Computer Science Topics Covered

  • Parallelism: The process of events happening at the same time, either independently or interdependently.
  • Debugging: The process of identifying and fixing error(s) in a program when it is not functioning as expected.
  • Control structures: Sections of code that order the direction or flow of how a program functions. The control structure in this lesson is focused on loops.

Start Your Story

Start a Conversation

Move Your Character

Add Sound Effects

Animate Your Character


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